So, it's Plaguefather's turn. Actually, he's less useful, then Kairos and even Skarbrand.
But, he still has a good point. As an Immortal Commander, he allows units within 12" to re-roll the Instability Tests. That means, the army around him must fight in melee. He's not needed on the table in 1st turn and he's also a slowpoke... So, the Deep Strike is his choice. That means, we must take some Plague Drones with Icon and maybe the reserve control.
He's not bad as anti-infantry shooting unit... But, range is low and he doesn't ignore cover. With the Plague Wind, he gets a 2nd blast, and he can fire both, as he's a monster.
And about regaining a single wound to the single Nurgling base... IMHO, absolutely useless feature :(
ARMY DESCRIPTION : Chaos Daemons
PRIMARY DETACHMENT : Chaos Daemons
HQ1 : Ku'gath Plaguefather [260] - Warlord
HQ2 : Heralds of Chaos:
HQ2.1 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ2.2 : Herald of Tzeentch; Disc of Tzeentch; Psyker (Mastery Level 3) [120]
HQ2.3 : Herald of Khorne; Juggernaut of Khorne; Lesser Reward; Greater Reward; Exalted Locus of Wrath [155]
HQ2.4 : Herald of Khorne; Juggernaut of Khorne; Lesser Reward; Greater Reward [130]
Troop1 : 11 Pink Horrors of Tzeentch; Instrument of Chaos [109]
Troop2 : 11 Pink Horrors of Tzeentch [99]
Troop3 : 11 Pink Horrors of Tzeentch [99]
FA1 : 9 Screamers of Tzeentch [225]
FA2 : 17 Flesh Hounds of Khorne [272]
FA3 : 3 Plague Drones of Nurgle; Icon of Chaos; Plaguebringer; Greater Reward [161]
FORTIFICATION
Fort1 : Aegis Defence Lines; Comms Relay [70]
TOTAL [1850]
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