Thursday 10 April 2014

Keepers of Secrets



That folks could be the great HQ choice, but... They're just Monsters, not the FMC :(

Keepers know the Telepathy lore, which is pretty good one, so, Keeper's main function is a Psyker.

They're not so slow as Uncleans do, thanks to the Slaaneshi run d6+3 and fleet. So, there's no need to put them to reserves. Also, they'll lose a turn of casts, when arrive via Deep Strike, and Keeper is not so tough as Unclean does, so, that could be critical. Also, the Invisibility could be useful, starting from turn1.

So, they need the maximum Mastery Levels and the Greater Rewards to survive a bit longer.

Keepers also make the Slaaneshi DP a Heavy Support Choice.

HQ1 - Lord of Change; Greater Reward; Exalted Reward; Psyker (Mastery Level 3) [305] - Warlord
HQ2 : Keeper of Secrets; Greater Rewards (x2); Psyker (Mastery Level 3) [260]

Troop1 : 15 Daemonettes of Slaanesh [135]
Troop2 : 15 Daemonettes of Slaanesh [135]
Troop3 : 14 Daemonettes of Slaanesh [126]
Troop4 : 14 Daemonettes of Slaanesh [126]
Troop5 : 11 Pink Horrors of Tzeentch [99]

HS1 : Daemon Prince; Daemon of Slaanesh; Warp-Forged Armour; Daemonic Flight; Greater Rewards (x2); Psyker (Mastery Level 3) [330]
HS2 : Daemon Prince; Daemon of Slaanesh; Warp-Forged Armour; Daemonic Flight; Greater Rewards (x2); Psyker (Mastery Level 3) [330]

TOTAL [1846]

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