Yes, CSM again... This time - Big Guns Never Tire (4 markers), Hammer and Anvil.
PRIMARY DETACHMENT : Chaos Daemons
HQ1 : Keeper of Secrets; Psyker (Mastery Level 3); Greater Reward; Exalted Reward [270] - Warlord
HQ2 : Heralds of Chaos
HQ2.1 : Herald of Slaanesh; Greater Reward; Psyker (Mastery Level 2); Exalted Locus of Beguilement; Steed of Slaanesh [160]
HQ2.2 : Herald of Slaanesh; Greater Reward; Psyker (Mastery Level 2); Steed of Slaanesh [130]
HQ2.3 : Herald of Slaanesh; Greater Reward; Psyker (Mastery Level 2); Steed of Slaanesh [130]
Elite1 : 8 Fiends of Slaanesh [280]
Troop1 : 10 Plaguebearers of Nurgle [90]
Troop2 : 11 Daemonettes of Slaanesh [99]
Troop3 : 10 Daemonettes of Slaanesh [90]
Troop4 : 10 Daemonettes of Slaanesh [90]
HS1 : Daemon Prince; Daemon of Slaanesh; Daemonic Flight; Warp-Forged Armour; 2 Greater Rewards; Psyker (Mastery Level 3) [330]
HS2 : Daemon Prince; Daemon of Slaanesh; Daemonic Flight; Warp-Forged Armour; 2 Greater Rewards; Psyker (Mastery Level 3) [330]
TOTAL [1999]
HQ1 : Keeper of Secrets; Psyker (Mastery Level 3); Greater Reward; Exalted Reward [270] - Warlord
HQ2 : Heralds of Chaos
HQ2.1 : Herald of Slaanesh; Greater Reward; Psyker (Mastery Level 2); Exalted Locus of Beguilement; Steed of Slaanesh [160]
HQ2.2 : Herald of Slaanesh; Greater Reward; Psyker (Mastery Level 2); Steed of Slaanesh [130]
HQ2.3 : Herald of Slaanesh; Greater Reward; Psyker (Mastery Level 2); Steed of Slaanesh [130]
Elite1 : 8 Fiends of Slaanesh [280]
Troop1 : 10 Plaguebearers of Nurgle [90]
Troop2 : 11 Daemonettes of Slaanesh [99]
Troop3 : 10 Daemonettes of Slaanesh [90]
Troop4 : 10 Daemonettes of Slaanesh [90]
HS1 : Daemon Prince; Daemon of Slaanesh; Daemonic Flight; Warp-Forged Armour; 2 Greater Rewards; Psyker (Mastery Level 3) [330]
HS2 : Daemon Prince; Daemon of Slaanesh; Daemonic Flight; Warp-Forged Armour; 2 Greater Rewards; Psyker (Mastery Level 3) [330]
TOTAL [1999]
And his
PRIMARY DETACHMENT : Chaos Space Marines
HQ1 : Abaddon the Despoiler [265] - Warlord
HQ2 : Typhus [230]
Elite1 : 4 Chaos Terminators; 4 Combi-Plasmas; Transport1 [146]
Troop1 : 8 Plague Marines; 2 Meltaguns; Combi-Plasma; Power Fist [239]
Troop2 : 10 Plague Zombies [50]
Troop3 : 10 Plague Zombies [50]
FA1 : 4 Chaos Spawn; Marks of Nurgle [144]
FA2 : 4 Chaos Spawn; Marks of Nurgle [144]
HS1 : Chaos Land Raider [230]
HS2 : Maulerfiend; Lasher Tendrills [135]
HS3 : Maulerfiend; Lasher Tendrills [135]
Transport1 : Chaos Land Raider [230]
TOTAL [1998]
So, his Typhus rolled the Nurgle's Rot and Gift of Contagion.
My Warlord Trait was a +1 for a charge distance within 12 of Keeper.
Keeper himself had Grimoire of True Names, +1W and It Will not Die, and Telepahy Powers - Psychic Shriek, Terrify and Hallucinations.
All of the Heralds had the Greater Etherblades. The Locus-Herald rolled Psychic Shriek and Invisibility. Two other girls - Psychic Shriek and Terrify.
One DP had the Lash of Despair and Inv-Saves Re-Roll. Also, he rolled Endurance, Warp Speed and Haemorrhage. The other one had +1W and It Will not Die, Fleshbane and Armourbane + Enfeeble, Endurance and Haemorrhage.
So, I won the roll-off and decided to take the first turn. I deployed aggressively, the Plaguebearers took their position on the marker behind the barricade. All of the Daemonettes went to Deep Strike.
And my opponent deployed a little bit backward, sending Zombies in a reserve, landing Terminators with Abaddon and Plague Marines with Typhus on Land Raiders...
On my first turn, Fiends didn't get their Invisibility... And the Locus-girl suffered Perils of Warp T_T. But, they got +2 Inv thanks to Grimoire. Princes got their Endurance. Everything moved forward.
Warp Storm! Oh... It's a new troops pack :/ 14 Horrors! The pack also got the Bolt of Change Beam Power. But, they scattered for 11 (This Storm had a pretty high rolls :/), they just went to ongoing reserves. And, almost every my run roll (including the Fleet re-roll) was followed by the 1-results...
The CSM first turn wasn't much longer, then mine. Every dude has left their Land Raider, and Abaddon joined the pack of Spawn, that moved forward to charge my Fiends. The Maulerfiends prefered to wait for their hour...
The Shooting phase wasn't much effective. The nearest prince preferred to remain in Swooping Mode and lost 4 of 5 of his wounds... Oh, and one Terminator died by the burning plasma, forcing his brothers to fall back *facepalm.jpg*
And, the Spawns successfully charged my Fiends... My attacks were pretty awful. Only 4 wounds. That was Herald-chicks work, the Fiends made 23 hits, and no 6 for to-wound T_T. But, the saves were successful - 4 wounds! A glorious draw xD
For my 2nd turn, only one 10-chick pack of Daemonettes didn't arrive from reserve. One 10-women pack dropped to second objective in my deployment zone, and 11-women squad with 14 Horrors dropped into enemy deployment zone - to the free marker.
This time, fiends became invisible (and the Grimoire granted them +2 again)... Also, Abaddon's Spawns were affected by Enfeeble and Terrify... Poor-poor dudes... Prince and Keeper moved toward the Beast-Melee, and the wounded DP moved to stand next to Typhus.
Grandfather Nurgle was angered with the Storm, but did nothing - 3 Plague Marines were hit, but they didn't feel any pain. Maybe, Nurgle just blessed them, he's a good-natured God :3 Horrors didn't penetrate the Fiends.
So, Prince and Keeper charged the Spawn, and the other Prince... Had some melta killing him on the overwatch... Yes, Grandfather Nurgle blessed his grandsons i think...
Abaddon with one of the Heralds tried to fight in Challenge... But both did nothing. But, the Spawns of Abba were killed by my monsters... And the other fella lost a few wounds too, making Abaddon to roll his Ld, passing only with a snake eyes. He doesn't roll them, and he was captured by Keeper that couldn't continue the Melee - he was too far from Spawn.
The Zombies arrived, and as soon as they did it, they just jumped into Land Raiders. This time my opponent decided to move Maulerfiends forward, as Plague Marines did. Also, Keeper suffered -1T and -1S. Shooting was pretty effective, but Keeper lost only 5 of 6 wounds. Then, the Maulerfiends both charged him. He could only make one attack, and one of the Fiends lost one HP. And... Keeper stays alive! What a wonderful fella!
Meanwhile, the Spawns were finished by Prince and Boing.
My 3rd turn, and the last Daemonettes arrive, to the opponent's Deployment Zone. The Prince rushed to Plague Marines, and the Boing decided to support the Keeper (which used the Grimoire on one of the Maulers).
The Storm - the Dark Prince was so angry, but he did nothing. This time, Horrors destroyed one HP of the LR, and killed one Terminator.
Prince and Boing Succesfully Charged. Prince killed the Champ in challenge. And Maulerfiends... Keeper destroyed the second HP on Mauler, and Heralds Exploded the debuffed-one... The explosion kills my Warlord T_T So, Fiends remained locked in combat with a single-HP Mauler.
CSM-Player - the Zombies left the LRs. And the tanks just... Killed one Daemonette. But, Zombies finished the pack in charge, losing only 2 fellas. The Terminators charged my DP-in-Plagues, saving Typhus from death. And the Prince deals with their champ like a "piece'o'cake". And, the last terminator... Yes, he falls back again. Meanwhile, the Maulerfiend was wrecked.
That turn was pretty fast. The storm had a Khorne's wrath, that was scattered completely, and Horrors destroyed the second HP of LR, and finished poor falling-back Terminator... The Fiends charged Plague Marines to support the Prince. They had the choice to kill zombies... But they couldn't score from LR (that was damaged with 2 HP LR, and it was a dedicated transport). So, it's better just to finish Marines, also forcing Typhus to lose his re-roll from the "Get 'im, Boss!". As a result, the Nurgle Marines were annihilated. Also, 11 Daemonettes charged one pack of Zombies, losing one babe and leaving 3 zombies remaining.
CSM-player then moved his Heavy Support Land Raider to my objective with 10 Daemonettes nearby, with a plan to take that marker on the 5th turn. And, the Zombies charged the Daemonettes to support the other zombies (yes, a zombie is a zombie for a zombie...). One more Daemonette died, and some of the Zombies died, and only one survived in an "old" pack.
My 5th turn... The Prince runned for an aggressive HS-LR, and the Fiends rushed for an dedicated one. Horrors just runned to score still free objective.
Oh! What is that? Tha Plaguebearers! What are they doing? Just nothing... Just standing along, minding their own business... Scoring the objective...
The Storm did nothing special... And the Melee... Yes, Heralds destroyed the last 2 HPs of LR... And the Prince exploded another. And the daemonettes lost another girl, leaving only one Zombie survived - the 'ol'fag'. But, he didn't survive the last turn. And... The Glorious Victory of the Immortal Realm! Every mortal fella was slain, and all markers belong to us! We didn't just get a First Blood and lost our Warlord, but who gives a heck?)))
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