Showing posts with label 2250. Show all posts
Showing posts with label 2250. Show all posts

Wednesday, 3 December 2014

Winter Kill 2014 - Game 4 - Orks + Waaagh! Ghazkhull


My opponent, known as Whisper... There he is.


ORK HORDE DETACHMENT

HQ1 : Warboss; Mega Armour [100]
HQ2 : Warboss; 'Eavy Armour; Power Klaw [89]
HQ3 : Painboy [50]

Elite1 : 9 Nobz; Waagh! banner; 'Eavy Armour; 5 Power Claws; Transport1 [257]

Troop1 : 30 Boyz; Shootas; 3 Big Shootas; Boss Nob; Power Claw [255]
Troop2 : 30 Boyz; Shootas; 3 Big Shootas; Boss Nob; Power Claw [255]
Troop3 : 17 Boyz; 'Eavy Armour; Nob Boss; Power Claw [205]

FA1 : 3 Deffkoptas [90]

HS1 : Battle Wagon; Big Shootas (x3) [125]
HS2 : 15 Lootas [140]
HS3 : 15 Lootas [140]

Transport1 : Battle Wagon; Big Shootas (x3) [125]

ALLIED DETACHMENT : Waagh! Ghazkhull

HQ1 : Big Mek; Mega Force Field [110]

Troop1 : 20 Boyz; Nob Boss; Power Klaw [60]

HS1 : 3 Killa Kans [150]

TOTAL [2246]

Emperor's Will, classical Deployment. Both markers were on the right side from me. Ork were to go first and deployed on the right flank, excepting for Wagon with 17 Boyz and 'Eavy Boss.

I deployed only the Deathstar on the left flank, keeping Obliterators and Cultists with all Heroes in outflank. And I had no Forewarning.

Turn 1

Big Shootas killed one Screamer. I did nothing.

Turn 2

The Boyz disembarked and tried to charge the Star with Waaagh!.. But failed.

Reserves - single Obliterators that killed 7 Lootaz - poor enough... And Rhino, drived close to Deathstar. The Deathstar, succesfully rolling a Grimoire on themselves, charged the Orks. 8 saves for Instant Death and 6 2s... Cancer. Deathstar died on Daemonic Instability.



Turn 3

Shooting and Killa Kans killed Obli, Rhino was broke.

Single Horrors arrived, near Rhino.

Turn 4

Orks moved forward, some of my survivors died.

Rest of the reserves arrived - Rhino and Horrors not far away from my Marker. And outflank... On the oppose table edge... Cancer. Bug, most of the boyz there were killed. Daemonettes were conjured, blocking the way to Orks toward my Marker.


Turn 5

Daemonettes were killed, and Orks charged the Cultists. But they escaped, using HnR. Rhino lost 2 HP.

Then, Rhino failed the Dangerous Terrain Test and wrecked... And CSM didn't score the marker - less, then an inch T_T Cancer. It could be a draw in Primary Mission. But, I lost, as did in Secondary.

3 - 17 (if it was 7 - 13, I could be happy for a such result with a dice cancer :3)

And the Overall - 36 and 25/38 place... Bad, but... It wasn't a power roster. And I had lots of fun, and this is the main rule ^_^

Winter Kill 2014 - Game 3 - Emperor's Children


So, tat's a Horus Heresy army of Set... But Set himself was absent, and I played another dude instead, sorry for I don't know his name.

Set is in the middle, my actual opponent is right one

EMPEROR'S CHILDREN

HQ1 : Chaplain: Terminator Armour [120]
HQ2 : Praetor; Terminator Armour; Iron Halo; Praetor Blade; Sonic Shrieker; Rite of War : Orbital Assault [170]
HQ3 : Moritat [155]

Elite1 : 5 Palatines; Charbanal Sabres (x5); Sonic Shriekers (x5); Palatine Perfector [195]
Elite2 : 5 Phoenix Terminators; Sonic Shriekers (x5); Phoenix Champion [280]

Troop1 : 10 Space Marines; Legion Vexilla; Nuncio-Vox; Transport1 [170]
Troop2 : 10 Assault Space Marines; Power Weapons (x2); Assault Sergeant; Power Weapon; Artificer Armour [290]

FA1 : Storm Eagle Gunship; TL Multi-Melta; TL Lascannons [285]
FA2 : 6 Seekers; Combi-Meltas (x5); Transport2 [240]
FA2 : 6 Seekers; Combi-Plasmas (x5); Transport3 [240]

Transport1 : Drop Pod [35]
Transport2 : Drop Pod [35]
Transport3 : Drop Pod [35]

TOTAL [2250]

Sorry for I don't have photos from game, there are only few pics of his army...


Maelstorm of War, Contact Lost

No invisibility, but a single Forewarning.

I was to go first, leaving Oblis in Deep Strike and Rhino in Reserve. The Second Rhino contained Sorcerer and Ahriman, While Cypher and Cultists infiltrated.

Opponent deployed the Jump Packers.

Turn 1

Objective : Marker in opponent's Deploy.

Rhino drives closer, seeing Moritat with meltaguns. Hello! First Blood! Sorcerers joined the Cultists. Screamers and Daemonettes were conjured, but the Screamers went to ongoing reserves.

Enemy objective : Destroy Vehicle.

2 Drop Pods - Troop to the marker in hos Deploy and other to mine, destroys the Rhino.

0 - 1

Turn 2

Objectives : marker in the Middle twice, destroy Vehicle, destroy unit in melee.

Reserves didn't come. Screamers re-located to the objective marker. Daemonettes tried to charge Seekers, but failed, Deathstar charged the Pod, but it survived. Horrors conjured LoCh, that went to Ongoing Reserves. He got the second Forewarning.

Enemy Objectives : marker in my Deploy, 3 squads in own Deploy.

Eagle arrived, the third squad in Deploy. Last Drop Pod arrived at he objective Marker. Assault Squad killed the conjured Screamers, while my Screamers dealt with the Pod. I will got my points next turn.

2 - 3

Turn 3

Objectives : 2 Markers in my Deploy

2 Obli packs and Rhino arrived. CSM destroyed the new Pod, and Obli destroyed one in opponent's Deploy and a few local SM. Cultists, buffed with Forewarning, Misfortune and Prescience charged and slayed Assault ones, while Daemonettes and Death Star killed Seekers (sorry, one Seeker with Daemonettes survived). 

Enemy Objectives : Marker in my Deploy.

Palatines charged and slayed my Daemonettes. Eagle made a single wound to LoCh, dropping him to ground.

6 - 4

Turn 4 

Objective : twice markers, then enemy

New obli arrived - three squads finished the tactical squad. The misfortuned Palatines were killed by CSM and Screamers.

No Objectives, as no Markers.

Eagle went to hover, disembarking Terminators. They failed their Charge to Cultists.

7 - 4

Turn 5

We didn't roll Objectives.

Oblis scored my 1st one objective marker, and destroyed the Eagle. Cultists and LoCh charged the misfortuned Termi. 2 Phases and they're finished.

8 (or better) - 4 and Wipe Out

I've lost some units, so

19 - 1

Winter Kill 2014 - Game 2 - Space Wolves + Officio Assassinorum


The opponent, evilmaxx... All Drop Wolves and the hecking Culexus T_T

THE WOLVES UNLEASHED DETACHMENT [Primary Detachment]

HQ1 : Ulrik the Slayer [145] - Warlord
HQ2 : Rune Priest; Runic Stave; Psyker (Mastery Level 2) [95]
HQ3 : Rune Priest; Psyker (Mastery Level 2) [85]
HQ4 : Rune Priest; Psyker (Mastery Level 2) [85]

Elite1 : 5 Wolf Guards; 5 Combi-Meltas; Transport1 [140]
Elite2 : 5 Wolf Guards; 5 Combi-Meltas; Transport2 [140]

Troop1 : 7 Grey Hunters; Meltagun; Wolfguard Pack Leader; Combi-Melta; Power Axe; Transport3 [152]
Troop2 : 7 Grey Hunters; Meltagun; Wolfguard Pack Leader; Combi-Melta; Power Axe; Transport4 [152]
Troop3 : 7 Grey Hunters; Meltagun; Wolfguard Pack Leader; Combi-Melta; Power Axe; Transport5 [152]
Troop4 : 7 Grey Hunters; Flamer; Wolfguard Pack Leader; Combi-Flamer; Power Axe; Transport6 [147]
Troop5 : 7 Grey Hunters; Flamer; Wolfguard Pack Leader; Combi-Flamer; Power Axe; Transport6 [147]
Troop6 : 10 Grey Hunters; Flamers (x2); Wolfguard Pack Leader; Combi-Flamer; Transport8 [195]

FA1 : Drop Pod [35]
FA2 : Drop Pod [35]
FA3 : Drop Pod [35]

Transport1 : Drop Pod [35]
Transport2 : Drop Pod [35]
Transport3 : Drop Pod; Deathwind Launcher [50]
Transport4 : Drop Pod; Deathwind Launcher [50]
Transport5 : Drop Pod; Deathwind Launcher [50]
Transport6 : Drop Pod; Deathwind Launcher [50]
Transport7 : Drop Pod; Deathwind Launcher [50]
Transport8 : Drop Pod; Deathwind Launcher [50]

OFFICIO ASSASSINORUM DETACHMENT

Elite1 : Culexus Assassin [140]

TOTAL [2250]

Oh, that's me in the green cap O_o

Mission is Purge the Alien and the classic Deployment. Evilmaxx was to set up first, and deployed nothing :3

I deployed the Deathstar in my left corner and infiltrated Cultists and 3 Heroes to his Deploy into the ruin. The rest was in the simple reserves.

Turn 1

Pods surrounded both my squads and drilled it much. An Assassin chose the Cultists. One Herald decided to die, giving First Blood to Max.



I made a stupid and charged the Pod and a squad of wolves by Screamers, and Cultists slayed an Assassin.

1 - 1

Turn 2

New pods arrived - all to the Cultists. Mass-fire killed almost all Cultists, but they were far enough to avoid a huge part of shooting. The Screamers finally exploded the Drop Pod, while the second Wolf pack charged them.



Then, I failed the book :( As nobody has arrived from reserves, it was very dangerous situation. Of course, the Death Star died.



2 - 4

Turn 3

The rest of the pods arrived, slaying everything, excepting Ahriman...


And my reserves arrived, excepting one Rhino. My Rhino, surrounded by Horror Shield moved to shoot Drop Pod near my Deploy... That was my second mistake. Pod was destroyed, of course.

Obliterators, surrounded by other Horrors, arrived from an empty table edge, using plasma cannons, combined with Psychic Shrike, destroying one Wolf Squad and 2 halves of the others.

4 - 7

Turn 4

Wolves in my Deployment started to shoot at Rhino and Horrors, destroying the Transport... And CSM felt back from the table... The other Wolves started to hide.

Obliterators destroyed 2 Pods. Rhino Arrived



6 - 9

Turn 5

Pack of Horrors, that were surrounding the first Rhino, were killed. Obli destroyed a single Pod.

7 - 10

Turn 6

Another Pod was destroyed.

8 - 10

So, I've lost the Primary and Secondary Missions (First Blood, Linebreaker, Warlord vs. nothing), and lost much VP.

2 - 18



Winter Kill 2014 - Game 1 - Space Marines + Adepta Sororitas


My first opponent was Cybervovan, after tournament known as Cyber, bleat' (also known as "bitch"), Vovan.

COMBINED ARMS DETACHMENT : Space Marines - Ultramarines Chapter Tactics [Primary Detachment]

HQ1 : Chief Librarian Tigurius [165] - Warlord
HQ1.1 : Techmarine [50]
HQ2 : Chapter Master; Artificer Armour; the Shield Eternal; Power Fist [225]
HQ2.1 : 5 Honour Guards; Thunder Hammer; Transport1 [150]

Elite1 : 5 Assault Terminators; Thunder Hammers and Storm Shields (x5) [225]

Troop1 : 10 Space Marines; Meltaguns (x2); Combi-Melta; Transport2 [170]
Troop2 : 5 Scouts; Close Combat Weapons (x5) [55]

FA1 : Stormtalon Gunship; Typhoon Missile Launcher [145]
FA2 : Stormtalon Gunship; Typhoon Missile Launcher [145]
FA3 : Stormtalon Gunship; Typhoon Missile Launcher [145]

HS1 : Stormraven Gunship; TL Multi-Melta; Extra Armour [205]
HS2 : Stormraven Gunship; TL Multi-Melta; Extra Armour [205]

Transport1 : Drop Pod [35]
Transport2 : Drop Pod [35]

ALLIED DETACHMENT : Adepta Sororitas

HQ1 : Saint Celestine [135]
HQ2 : 4 Ministorum Priests [100]

Troop1 : 5 Battle Sisters [60]

TOTAL [2250]



This was Maelstorm Mission, Cleanse and Control.

I've captured the Forewarning twice, also had an Invisibility and Shrouding. One Horror pack could summon the beast unit.

Cybervovan just deployed the Sisters.

I've deployed everything, except for Obliterators, which were sent to Deep Strike.

Turn 1

I had the first turn, so I summoned few daemon packs - Fiends and Daemonettes, also taking an objective in the opponent Deployment zone by infiltrated cultists.

Objectives - a marker, which cultists had, destroy a vehicle, a marker on my left table edge.


Then, the empty drop pod came, on the marker, that I need. And that was all of the opponent's turn...

Objectives - kill character, marker in front of Sisters, destroy vehicle.

1 - 1

Turn 2

My new objective is to kill psyker.The pod was perfect target for Screamers - the First Blood, the objective (destroy vehicle) and objective marker. And the Screamers did it! And the other Screamers were conjured. One Obliterators psck arrived.


After that, all the enemy reserves arrived, destroying both of my Rhinos. And that was all they did... There were loads of fire onto Obli, but they got a single wound.

New objective - marker in my deployment zone. They didn't score it.

3 - 2

Turn 3

Objectives : destroy unit in melee, marker in my deployment zone.

Cultists and CSM tried to kill SM and Scouts... The lone SM and 4 Scouts felt back. And Obli destroyed the Pod.


Enemy objective : another one marker in my deployment zone.

The Ravens disembarked the boings - ATermi and one Priest went into DeathStar, that failed the book roll, but was invisible. HGuard with other Heroes - to the Cultists. Half of Screamers and Cultists were slain, and the second fight Was finished by HnR roll. But, the character was slain.

4 - 3

Turn 4

Objective : marker, the same as in turn 1.

Then Obli came to the marker with Sisters, shooting 'em with the assault cannons.


Cultists, without Heroes tried to charge the Boing with fiends both, to lock them in CC. But my rolls were awful and my squads were destroyed T_T

Enemy objective - control every single marker...

Counter-attack of Boing destroyed my CSM squad with poor heroes((( Warlord slay for him.

5 - 3

Turn 5

Objectives - sister's marker

So, Obli scored the new objective - in front of Sisters (lucky!), finishing 'em with TL plasma... And my CSM with Heroes were slain by Boing((( That time the other CSM finished the Scouts, giving me another point.

At last, my enemy scored both markers in my deployment zone. But...

7 - 5

Primary mission is mine. And a draw in secondary (fb + lb vs sw + lb). But, I've lost too much, so the result is...

12 - 8

Winter Kill 2014


So, I've returned from da army!!! And here's my first tournament this edition... The roster was funny and about the cultists mob in 3++ with 3 heroes, so the unit was pretty expensive... But funny :P



COMBINED ARMS DETACHMENT : Chaos Space Marines - Crimson Slaughter [Primary Detachment]

No Slot : Cypher [190]

HQ1 : Ahriman [230] - Warlord
HQ2 : Sorcerer; the Balestar of Mannon; Psyker (Mastery Level 3) [135]

Troop1 : 33 Chaos Cultists; Marks of Tzeentch [175]
Troop2 : 5 Chaos Space Marines; Meltagun; Combi-Melta; Transport1 [95]
Troop3 : 5 Chaos Space Marines; Meltagun; Combi-Melta; Transport2 [95]

HS1 : 2 Obliterators; Marks of Nurgle [152]
HS2 : 2 Obliterators; Marks of Nurgle [152]
HS3 : 2 Obliterators; Marks of Nurgle [152]

Transport1 : Chaos Rhino; Dirge Caster [40]
Transport2 : Chaos Rhino; Dirge Caster [40]

ALLIED DETACHMENT : Chaos Daemons

HQ1 : Heralds of Chaos:
HQ1.1 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ1.2 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ1.3 : Herald of Tzeentch; Disc of Tzeentch; Psyker (Mastery Level 3) [120]

Troop1 : 11 Pink Horrors of Tzeentch [99]
Troop2 : 11 Pink Horrors of Tzeentch [99]

FA1 : 7 Screamers of Tzeentch [175]

TOTAL [2249]





Tuesday, 24 June 2014

7ed start



So, while I'm a soldier, there's a new edition of 40k. And, few days after my demobilisation, there must be a tournament - 2250 pts, if nothing will change. So, there's a roster - with Allied Necrons!

PRIMARY DETACHMENT : Chaos Daemons

HQ1 : Heralds of Chaos:
HQ1.1 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ1.2 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ1.3 : Herald of Khorne; Juggernaut of Khorne; Lesser Reward; Greater Reward; Exalted Locus of Wrath [155]
HQ2 : Be'lakor [350] - Warlord

Troop1 : 11 Pink Horrors of Tzeentch; Iridescent Horror [104]
Troop2 : 11 Pink Horrors of Tzeentch [99]

FA1 : 8 Screamers of Tzeentch [200]
FA2 : 8 Screamers of Tzeentch [200]
FA3 : 17 Flesh Hounds of Khorne [272]

ALLIED DETACHMENT : Necrons

HQ1 : Necron Overlord; Warscythe [100]
HQ1.1 : Royal Court:
HQ1.1.1 : Cryptek; Harbinger of Storm [25]
HQ1.1.2 : Cryptek; Harbinger of Storm [25]

Troop1 : 5 Necron Warriors; Transport1 [65]
Troop2 : 5 Necron Warriors; Transport2 [65]

HS1 : Annihilation Barge [90]

Transport1 : Night Scythe [100]
Transport2 : Night Scythe [100]

TOTAL [2250]

Friday, 25 October 2013

The Dark Eldar Alliance - continue!


My words after the Championship. That was awful... 8, 11, 3, 6, 7... So low result - 35 points...

No heckin Venoms! They did their job for a few times whole tournament, and they didn't do that too much good. But they did always become the First Blood...

But Bomber and Sathonyx are perfect! So, I decided the next roster for the Team Events:

PRIMARY DETACHMENT : Chaos Daemons

HQ1 : Kairos Fateweaver [300] - Warlord
HQ2 : Heralds of Chaos
HQ2.1 : Herald of Tzeentch; Disc of Tzeentch; Exalted Locus of Conjuration; Psyker (Mastery Level 3) [150]
HQ2.2 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ2.3 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ2.4 : Herald of Tzeentch; Disc of Tzeentch; Psyker (Mastery Level 3) [120]

Troop1 : 10 Plaguebearers of Nurgle [90]
Troop2 : 10 Pink Horrors of Tzeentch [90]
Troop3 : 10 Pink Horrors of Tzeentch [90]

FA1 : 9 Screamers of Tzeentch [225]

ALLIED DETACHMENT : Dark Eldar

HQ1 : Baron Sathonyx [105]

Troop1 : 5 Kabalite Warriors [45]

FA1 : 3 Beastmasters; 9 Khymerae; 2 Razorwing Flocks [174]

HS1 : Voidraven Bomber; Flickerfield [155]

TOTAL [1849]

Also, there will be the large tournament in Yekaterinburg soon - 2250, single FoC. I want to try that.

PRIMARY DETACHMENT : Chaos Daemons

HQ1 : Kairos Fateweaver [300] - Warlord
HQ2 : Heralds of Chaos
HQ2.1 : Herald of Tzeentch; Disc of Tzeentch; Exalted Locus of Conjuration; Psyker (Mastery Level 3) [150]
HQ2.2 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ2.3 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ2.4 : Herald of Khorne; Juggernaut of Khorne; Exalted Locus of Wrath; Lesser Reward; Greater Reward [155]

Troop1 : 10 Plaguebearers of Nurgle [90]
Troop2 : 11 Pink Horrors of Tzeentch [99]
Troop3 : 11 Pink Horrors of Tzeentch [99]

FA1 : 9 Screamers of Tzeentch [225]
FA2 : 10 Flesh Hounds of Khorne [160]

ALLIED DETACHMENT : Dark Eldar

HQ1 : Baron Sathonyx [105]

Troop1 : 5 Kabalite Warriors [45]

FA1 : 3 Beastmasters; Venom Blade; 8 Khymerae; 2 Razorwing Flocks [167]

HS1 : Voidraven Bomber; Flickerfield [155]

FORTIFICATION

Fort1 : Firestorm Redoubt [200]

TOTAL [2250]