Thursday, 26 June 2014

Fiend Star returns!



So, we'll continue to create the Fiend-Boing Roster. Now we have the possibility to take Heralds in an Allied Detachment... So...

PRIMARY DETACHMENT : Crimson Slaughter

HQ1 : Sorcerer; Chaos Bike; Spell Familiar; Psyker (Mastery Level 3) [145] - Warlord
HQ2 : Sorcerer; Chaos Bike; Spell Familiar; Psyker (Mastery Level 3) [145]

Troop1 : 5 Chaos Space Marines; Meltagun; Combi-Melta; Transport1 [95]
Troop2 : 5 Chaos Space Marines; Meltagun; Combi-Melta; Transport2 [95]

FA1 : 5 Chaos Spawn; Marks of Nurgle [180]

HS1 : 2 Obliterators; Mark of Nurgle [152]
HS2 : 2 Obliterators; Mark of Nurgle [152]

Transport1 : Chaos Rhino; Dirge Caster [40]
Transport2 : Chaos Rhino; Dirge Caster [40]

ALLIED DETACHMENT : Chaos Daemons

HQ1 : Heralds of Chaos:
HQ1.1 : Herald of Slaanesh; Steed of Slaanesh; Lesser Reward; Greater Reward; Exalted Locus of Beguilement; Psyker (Mastery Level 2) [170]
HQ1.2 : Herald of Slaanesh; Steed of Slaanesh; Lesser Reward; Greater Reward; Psyker (Mastery Level 2) [140]
HQ1.3 : Herald of Slaanesh; Steed of Slaanesh; Lesser Reward; Greater Reward; Psyker (Mastery Level 2) [140]
HQ1.4 : Herald of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [125]

Elite1 : 8 Fiends of Slaanesh [280]

Troop1 : 11 Pink Horrors of Tzeentch [99]

TOTAL [1998]

Tuesday, 24 June 2014

Hail Tzeentch


Some Tzeentch fun :3

PRIMARY DETACHMENT : Chaos Space Marines

HQ1 : Ahriman [230] - Warlord
HQ2 : Cypher [190]

Troop1 : 28 Chaos Cultists; Marks of Tzeentch [150]
Troop2 : 5 Thousand Sons; Melta Bombs; Transport1 [155]

HS1 : 3 Obliterators; Marks of Tzeentch [234]
HS2 : 3 Obliterators; Marks of Tzeentch [234]

Transport1 : Chaos Rhino; Dirge Caster [40]

FORTIFICATION

Fort1 : Aegis Defence Lines [50]

ALLIED DETACHMENT : Chaos Daemons

HQ1 : Heralds of Chaos:
HQ1.1 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ1.2 : Herald of Tzeentch; Disc of Tzeentch; Psyker (Mastery Level 3) [120]

Troop1 : 16 Pink Horrors of Tzeentch [144]

FA1 : 6 Screamers of Tzeentch [150]

TOTAL [1847]

7ed start



So, while I'm a soldier, there's a new edition of 40k. And, few days after my demobilisation, there must be a tournament - 2250 pts, if nothing will change. So, there's a roster - with Allied Necrons!

PRIMARY DETACHMENT : Chaos Daemons

HQ1 : Heralds of Chaos:
HQ1.1 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ1.2 : Herald of Tzeentch; Disc of Tzeentch; Exalted Reward; Psyker (Mastery Level 3) [150]
HQ1.3 : Herald of Khorne; Juggernaut of Khorne; Lesser Reward; Greater Reward; Exalted Locus of Wrath [155]
HQ2 : Be'lakor [350] - Warlord

Troop1 : 11 Pink Horrors of Tzeentch; Iridescent Horror [104]
Troop2 : 11 Pink Horrors of Tzeentch [99]

FA1 : 8 Screamers of Tzeentch [200]
FA2 : 8 Screamers of Tzeentch [200]
FA3 : 17 Flesh Hounds of Khorne [272]

ALLIED DETACHMENT : Necrons

HQ1 : Necron Overlord; Warscythe [100]
HQ1.1 : Royal Court:
HQ1.1.1 : Cryptek; Harbinger of Storm [25]
HQ1.1.2 : Cryptek; Harbinger of Storm [25]

Troop1 : 5 Necron Warriors; Transport1 [65]
Troop2 : 5 Necron Warriors; Transport2 [65]

HS1 : Annihilation Barge [90]

Transport1 : Night Scythe [100]
Transport2 : Night Scythe [100]

TOTAL [2250]

Thursday, 10 April 2014

Be'lakor



Be'lakor is a great choice for the Daemon Codex. As he can grant the Invisibility in every game, it could be a good addition for Grimoire.

Telepathy lore is very good itself and knowledge of all it's Psychic Powers can make many wonderful things with Deamon army and their enemies... Falling back Hive Tyrant, non-shooting Death Star, etc. And he also has Ld10, yeah!

Be'lakor himself is not bad as a fighter - he's immune to Instant Death, Shrouded, fleshbane/armourbane... And a 4++, which can be combined with the Book. He also doesn't have the Daemonic Instability. 

That dude also can be selected as a HQ Choice of the allied CSM.

ARMY DESCRIPTION : Chaos Daemons + Chaos Space Marines

PRIMARY DETACHMENT : Chaos Daemons

HQ1 : Lord of Change; Greater Reward; Exalted Reward; Psyker (Mastery Level 3) [305] - Warlord
HQ2 : Heralds of Chaos:
HQ2.1 : Herald of Slaanesh; Steed of Slaanesh; Lesser Reward; Greater Reward; Exalted Locus of Beguilement [120]
HQ2.2 : Herald of Slaanesh; Steed of Slaanesh; Lesser Reward; Greater Reward [90]
HQ2.3 : Herald of Slaanesh; Steed of Slaanesh; Lesser Reward; Greater Reward [90]

Elite1 : 8 Fiends of Slaanesh [280]

Troop1 : 15 Daemonettes of Slaanesh [135]
Troop2 : 14 Daemonettes of Slaanesh [126]
Troop3 : 14 Daemonettes of Slaanesh [126]
Troop4 : 14 Daemonettes of Slaanesh [126]

FORTIFICATION

Fort1 : Aegis Defence Lines [50]

ALLIED DETACHMENT : Chaos Space Marines

HQ1 : Be'lakor [350]

Troop1 : 10 Chaos Cultists [50]

TOTAL [1848]

Keepers of Secrets



That folks could be the great HQ choice, but... They're just Monsters, not the FMC :(

Keepers know the Telepathy lore, which is pretty good one, so, Keeper's main function is a Psyker.

They're not so slow as Uncleans do, thanks to the Slaaneshi run d6+3 and fleet. So, there's no need to put them to reserves. Also, they'll lose a turn of casts, when arrive via Deep Strike, and Keeper is not so tough as Unclean does, so, that could be critical. Also, the Invisibility could be useful, starting from turn1.

So, they need the maximum Mastery Levels and the Greater Rewards to survive a bit longer.

Keepers also make the Slaaneshi DP a Heavy Support Choice.

HQ1 - Lord of Change; Greater Reward; Exalted Reward; Psyker (Mastery Level 3) [305] - Warlord
HQ2 : Keeper of Secrets; Greater Rewards (x2); Psyker (Mastery Level 3) [260]

Troop1 : 15 Daemonettes of Slaanesh [135]
Troop2 : 15 Daemonettes of Slaanesh [135]
Troop3 : 14 Daemonettes of Slaanesh [126]
Troop4 : 14 Daemonettes of Slaanesh [126]
Troop5 : 11 Pink Horrors of Tzeentch [99]

HS1 : Daemon Prince; Daemon of Slaanesh; Warp-Forged Armour; Daemonic Flight; Greater Rewards (x2); Psyker (Mastery Level 3) [330]
HS2 : Daemon Prince; Daemon of Slaanesh; Warp-Forged Armour; Daemonic Flight; Greater Rewards (x2); Psyker (Mastery Level 3) [330]

TOTAL [1846]

Wednesday, 9 April 2014

Great Unclean Ones



Great Unclean Ones are pretty slow dudes, but are pretty tough. Not the best choice, if you ask me, cause the maneuvrable units rule nowadays.

They're good with 2 Greater Rewards and Biomancy buffs - they just become difficult to kill. A good point to deny some markers. They also can slay tough guys with the Baleswords. Poison, AP2 and Instant Death. It's better to avoid melee with this fella... Ouch!

As they are slow ones, there's a need to send them to deep strike.

Also, Great Unclean Ones (as the Plaguefather do) make the Nurgle Princes to be the HS-choice instead of HQ.

ARMY DESCRIPTION : Chaos Daemons

PRIMARY DETACHMENT : Chaos Daemons

HQ1 : Great Unclean One; Greater Rewards (x2); Psyker (Mastery Level 3) [280] - Warlord
HQ2 : Lord of Change; Lesser Reward; Greater Rewards (x2); Psyker (Mastery Level 3) [305]

Troop1 : 11 Pink Horrors of Tzeentch [99]
Troop2 : 11 Pink Horrors of Tzeentch [99]
Troop3 : 11 Pink Horrors of Tzeentch [99]

HS1 : Daemon Prince; Daemon of Nurgle; Warp-Forged Armour; Daemonic Flight; Greater Reward; Exalted Reward; Psyker (Mastery Level 3) [335]
HS2 : Daemon Prince; Daemon of Nurgle; Warp-Forged Armour; Daemonic Flight; Greater Rewards (x2); Psyker (Mastery Level 2) [310]
HS2 : Daemon Prince; Daemon of Nurgle; Warp-Forged Armour; Daemonic Flight; Greater Rewards (x2); Psyker (Mastery Level 2) [310]

TOTAL [1997]

Sunday, 6 April 2014

Lords of Change



LoChes are maybe the best Greater Daemon choice. They have worse melee characteristics, then Bloodthirsters and no basic 3+ save. But they are still deadly fighters and, what is very important, they have access to Divination, that make LoChes better warriors, then Thirsters IMHO.

There are 2 variants - Greater and Exalted Reward (It can be the Grimoire, as it can be a table choice) or Lesser and 2 Greater Rewards - and the Staff of Change on the Lesser one almost always.

Divination make LoChes pretty universal - as they are support units and fighters at the same time. And don't forget, that Lords of Change (and Kairos) make Tzeentch Princes the HS choice.

ARMY DESCRIPTION : Chaos Daemons

PRIMARY DETACHMENT : Chaos Daemons

HQ1 : Lord of Change; Lesser Reward; Greater Rewards (x2); Psyker (Mastery Level 3) [305] - Warlord
HQ2 : Lord of Change; Lesser Greater Reward; Exalted Reward; Psyker (Mastery Level 3) [305]

Troop1 : 12 Pink Horrors of Tzeentch [108]
Troop2 : 12 Pink Horrors of Tzeentch [108]
Troop3 : 12 Pink Horrors of Tzeentch [108]

HS1 : Daemon Prince; Daemon of Tzeentch; Warp-Forged Armour; Daemonic Flight; Lesser Reward; Greater Rewards (x2); Psyker (Mastery Level 3) [355]
HS2 : Daemon Prince; Daemon of Tzeentch; Warp-Forged Armour; Daemonic Flight; Lesser Reward; Greater Rewards (x2); Psyker (Mastery Level 3) [355]
HS3 : Daemon Prince; Daemon of Tzeentch; Warp-Forged Armour; Daemonic Flight; Lesser Reward; Greater Rewards (x2); Psyker (Mastery Level 3) [355]

TOTAL [1999]